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    Hey there! By trade I’m a DevOps Engineer, and that is my main line of work: project infrastructure as code (IaC), CI/CD, logs, metrics, databases and Kubernetes. Lately I work with large language models a lot: I use them day to day, and on one NDA project I helped build the infrastructure they run on and dug around in its guts. I never trained the models myself, but I have seen how the whole thing works from the inside. I like hard, interesting problems, the kind where you have to sit down, figure things out and weigh several ways to solve them.

    Outside work I have plenty of projects, from big ones to very small:

    • Reverse engineering. The big one right now is FAF-RE: rebuilding the Supreme Commander: Forged Alliance engine as source that builds and runs.
    • Integrations that were not supposed to work. In 2013 and 2014 I spent a year on a custom Minecraft client: an in-game cinema, custom networking, a client built on top of the symbols the Minecraft Coder Pack gives you, and a loader that protected the obfuscated client code in the JVM through a JNI bridge.
    • Game server modules and hardware tinkering. Garry’s Mod binary modules, ASIC firmware tweaks, monitoring for all of it.

    The rest is on the projects page.

    You may have seen some of this under the name ZontWelg Team. Once it was a small group of developers, but in practice it has always been about me: the brand I released things under before, and still do.

    Elsewhere

    This blog

    My personal space for updates on my projects, and for the interesting cases I ran into along the way: how I got something working or got past a problem, broken down with the details. Comments are open to anyone through GitHub Discussions.